Board games – Combat Commander

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Combat Commander: Europe is a card-driven board game by Chad Jensen covering tactical infantry combat in the European Theater of World War II. One player takes the role of Germany while another player commands either America or Russia. These two players will take turns playing one or more “Fate” cards from their hands in order to activate units on the mapboard for various military functions.

— GmtGames.com

The Combat Commander series is published by GMT Games.

** NEW **

Now including Great War Commander designed by Roger Nord and Pascal Toupy, published by Hexasim.  GWC, based on GMT's Combat Commander by Chad Jensen, covers tactical combat in World War I.  Formations in Great War Commander represent either a single Leader, a Runner, a 12 men Team, a 65 men Platoon, or a Tank.

Core Sets

All packaging artwork © Rodger B. MacGowan CCPacificBoxCoverGif

Click on image above to list all compatible scenarios, or select from a set below:



Click on image above to list all compatible scenarios, or select from a set below:

Great War Commander

Core Scenarios
Battle Packs
List By Scenario Designer
List By Map


Combat Commander: Resistance! expands upon CC:Europe and CC: Mediterranean by adding partisans and their war behind the front lines. This fourth volume of the Combat Commander Series features special rules and components for fighting with Partisan forces against the Axis nations of Europe.

The new CC:Resistance! playbook covers the following:

  • Random Scenario Generator update, including the Partisan Leader Table and Fortification OB
  • Definition of the Partisan Faction, its Unit Structure, Stats, and Weapons
  • Rules for Irregular Melee, Sewers, and Sighting Markers
  • New Orders: Infiltrate and Muster
  • New Actions: Knife, No Quarter, and Trap
  • New Events: Inexperience, Patriotism, and Stealth

Source – GmtGames.com

Maps Included:

46 , 47 , 48 , 49 , 50 , 51

**NEW** The tables now include play counts, average length in minutes and an average number of time triggers per playing. These stats are based on plays entered by all users.

* The Min/Max Time columns are to provide some sense of the length of the scenario relavtive to other scenarios. Of course, multiple Time Events may occur in quick succession, or may be spaced far appart. This does not consider possible Surrender/Attrition game end conditions, which could potentially occur prior to the Min Time Event number.

Click in the selection box at the top of any column to filter the results on that column.

#NameScenario ByMapAxisAlliesYearLocationQty PlaysAvg Length (Mins)Avg Time TriggersMin Time*Max Time*
62Bessarabian Nights IIChad Jensen7GermansPartisans1944Bessarabia1 7513
63Praise the Lord and Pass the AmmunitionChad Jensen6GermansPartisans1944Rouen, France11207613
64Predator Becomes PreyChad Jensen21GermansPartisans1943Leskovic, Albania11808713
65Road TripChad Jensen15GermansPartisans1944Cressensac, France1 8813
66Those Are Not BirdsJohn A. Foley20GermansPartisans1942Near Dyatkovo, Bryansk Forest, Byelorussia11107813
67Orient Express, TheJohn A. Foley46ItaliansPartisans1942Gorgopotamos Bridge, near Lamia, Central Greece2807813
68Tito's TrickJohn A. Foley47ItaliansPartisans1943Neretva River, Jablanica, Hercegovina   713
69Compagnie Scamaroni IIJohn A. Foley17GermansPartisans1944Caen, France1 9913
70Appointment At DalikiJohn A. Foley48GermansPartisans1943Village of Pospach, Byelorussia21489913
71Valley of the HerosJohn A. Foley49CroatiansPartisans1943Sutjeska River, Tjentište, Foča, Eastern Bosnia   713
72ThunderstormJohn A. Foley50GermansPartisans1943Central Road, Island of Korčula, Croatia   713
73No QuarterJohn A. Foley51GermansPartisans1944Town Cemetery, Drvar, Western Bosnia1 10713

Combat Commander packaging artwork © Rodger B. MacGowan

C3i Magazine Combat Commander Scenarios © RBM Studio, C3i Magazine. C3iopscenter.com

Hiddenimages.ca is not affiliated with GMT Games or C3i Magazine.

Images and text from GmtGames.com used by permission.

Thanks to Mark Buetow for compiling scenario information on BoardGameGeek and for permission to use his work, especially for the C3i scenarios that I did not have.

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